This is my script i have no idea to solve this error Please help me Thank you so much
float angle = 15;
float x, y, z;               // for polygon rotate 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // clear screen and depth buffer
    glLoadIdentity();
    glPushMatrix();
    glColor3f(1.0, 0.0, 0.0);
    glBegin(GL_POLYGON);
    glVertex2f(160.0, 360.0);
    glVertex2f(300.0, 360.0);
    glVertex2f(160.0, 480.0);
    glVertex2f(300.0, 480.0);
    glPushMatrix();
    glColor3f(0.0, 0.0, 0.0);
    glVertex2f(580.0, 200.0);
    glVertex2f(640.0, 200.0);
    glVertex2f(580.0, 480.0);
    glVertex2f(640.0, 480.0);
    glRotatef(angle, -1.0f, 0.0, 0.0);
    angle += 15.0f;
    glEnd();
    glutSwapBuffers(); // dounle buffering
}
LRESULT CALLBACK MainWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    switch (uMsg)
    {
    case WM_LBUTTONDOWN:
    {
    }break;
    case WM_DESTROY: {
        PostQuitMessage(0);
    }break;
    default:break;
    }
    return 0;
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv); // Initialize GLUT
    glutInitDisplayMode(GLUT_DOUBLE);// Set up some memory buffers for our display
    glutInitWindowSize(640, 400);
    glutInitWindowPosition(100, 20);
    glutCreateWindow("My GLUT GAME");
    glutDisplayFunc(display);
    //glutKeyboardFunc();
    glutMainLoop();
    return 0;
}
As workaround you can add WinMain function from which call main:
#ifdef _WIN32
int APIENTRY WinMain(HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR lpCmdLine, int nCmdShow)
{
    return main(__argc, __argv);
}
#endif
I had to make the application as executable project with output type .exe Key change was changing Linker -> System -> Sub-system to Console

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