While fetching a UTF-8-encoded file over the network using the NSURLConnection class, there's a good chance the delegate's connection:didReceiveData: message will be sent with an NSData which truncates the UTF-8 file - because UTF-8 is a multi-byte encoding scheme, and a single character can be sent in two separate NSData
In other words, if I join all the data I get from connection:didReceiveData: I will have a valid UTF-8 file, but each separate data is not valid UTF-8 ().
I do not want to store all the downloaded file in memory.
What I want is: given NSData, decode whatever you can into an NSString. In case the last
few byte of the NSData are an unclosed surrogate, tell me, so I can save them for the next NSData.
One obvious solution is repeatedly trying to decode using initWithData:encoding:, each time truncating the last byte, until success. This, unfortunately, can be very wasteful.
If you want to make sure that you don't stop in the middle of a UTF-8 multi-byte sequence, you're going to need to look at the end of the byte array and check the top 2 bits.
Look at the multi-byte table in the Wikipedia entry: http://en.wikipedia.org/wiki/UTF-8
// assumes that receivedData contains both the leftovers and the new data
unsigned char *data= [receivedData bytes];
UInteger byteCount= [receivedData length];
if (byteCount<1)
return nil; // or @"";
unsigned char *lastByte = data[byteCount-1];
if ( lastByte & 0x80 == 0) {
NSString *newString = [NSString initWithBytes: data length: byteCount
encoding: NSUTF8Encoding];
// verify success
// remove bytes from mutable receivedData, or set overflow to empty
return newString;
}
// now eat all of the continuation bytes
UInteger backCount=0;
while ( (byteCount > 0) && (lastByte & 0xc0 == 0x80)) {
backCount++;
byteCount--;
lastByte = data[byteCount-1];
}
// at this point, either we have exhausted byteCount or we have the initial character
// if we exhaust the byte count we're probably in an illegal sequence, as we should
// always have the initial character in the receivedData
if (byteCount<1) {
// error!
return nil;
}
// at this point, you can either use just byteCount, or you can compute the
// length of the sequence from the lastByte in order
// to determine if you have exactly the right number of characters to decode UTF-8.
UInteger requiredBytes = 0;
if (lastByte & 0xe0 == 0xc0) { // 110xxxxx
// 2 byte sequence
requiredBytes= 1;
} else if (lastByte & 0xf0 == 0xe0) { // 1110xxxx
// 3 byte sequence
requiredBytes= 2;
} else if (lastByte & 0xf8 == 0xf0) { // 11110xxx
// 4 byte sequence
requiredBytes= 3;
} else if (lastByte & 0xfc == 0xf8) { // 111110xx
// 5 byte sequence
requiredBytes= 4;
} else if (lastByte & 0xfe == 0xfc) { // 1111110x
// 6 byte sequence
requiredBytes= 5;
} else {
// shouldn't happen, illegal UTF8 seq
}
// now we know how many characters we need and we know how many
// (backCount) we have, so either use them, or take the
// introductory character away.
if (requiredBytes==backCount) {
// we have the right number of bytes
byteCount += backCount;
} else {
// we don't have the right number of bytes, so remove the intro character
byteCount -= 1;
}
NSString *newString = [NSString initWithBytes: data length: byteCount
encoding: NSUTF8Encoding];
// verify success
// remove byteCount bytes from mutable receivedData, or set overflow to the
// bytes between byteCount and [receivedData count]
return newString;
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