How do you go about debug Blender Python in Eclipse and PyDev?
What I have tried is:
http://www.luxrender.net/wiki/LuxBlend25_Debugging_with_eclipse
http://www.blender.org/forum/viewtopic.php?t=3914&sid=717a127d12596f89e4aea0c54938ef80
But non of then seams to work?
Regards
There is very good e-book written by Witold Jaworski about Blender add-on programming. It includes chapters with step by step instructions how to setup Eclipce with PyDev to debug Blender add-ons. Programming Add-ons for Blender 2.5
Here is how I setup debug, which is slight different but based on the lux-render tutorial.
First, create the a .py file, lets call it debug.py, which will contain a function which we will call later to setup debugging. Put this file in the same folder as the main __init__.py
of your module. As per the lux-renderer tutorial, add the following code, updating PYDEV_SOURCE_DIR.
import sys
def startdebug():
try:
# set the PYDEV_SOURCE_DIR correctly before using the debugger
PYDEV_SOURCE_DIR = 'C:\Program Files\eclipse\plugins\org.python.pydev.debug_2.5.0.2012040618\pysrc'
# test if PYDEV_SOURCE_DIR already in sys.path, otherwise append it
if sys.path.count(PYDEV_SOURCE_DIR) < 1:
sys.path.append(PYDEV_SOURCE_DIR)
# import pydevd module
import pydevd
# set debugging enabled
pydevd.settrace(None, True, True, 5678, False, False)
except:
pass
When setting the PYDEV_SOURCE_DIR ensure you point it to the org.python.pydev.debug_xxxxx. There is another folder similiar to this. To ensure you have the correct folder it will contain a /pysrc folder.
Now in your main __init__.py
, this must come before any other import statements to work correctly. Add the following directly under the bl_info section, as strangely blender parses this itself.
DEBUGGING = True
if(DEBUGGING):
import debug
debug.startdebug()
Having it here will avoids adding per file traces like the lux-render tutorial.
The common problems I find people encounter:
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