What I have:
I develop native unity plugin for different platforms including
I use cmake as build-system and ctest for unit-tests
My build environment - osx, so it's not a problem to run unit tests on osx.
Also I know that for testing Android and Windows I can use qemu and wine accordingly.
Questions:
I just wondering cmake/ctest provide any variables to specify some emulators like wine or qemu? Or should I write some custom scripts for this?
How can I run native unit tests on iOS (device or emulator)? Is it possible with qemu?
Check out CMAKE_CROSSCOMPILING_EMULATOR. Best set it in your toolchain file.
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