Given the following:
struct Foo
{
int bar() const;
};
struct IsEqual : public std::unary_function<Foo*, bool>
{
int val;
IsEqual(int v) : val(v) {}
bool operator()(const Foo* elem) const
{
return elem->bar() == val;
}
};
I have a container of Foo* and I use std::find_if and std::not1 to find out if there are any elements in the container where bar() returns something different from a given value. The code looks like this:
// Are all elements equal to '2'?
bool isAllEqual(const std::vector<Foo*> &vec)
{
return find_if(vec.begin(), vec.end(), std::not1(IsEqual(2))) == vec.end();
}
Fast-forward into the future and I now have a different container, this time containing std::tr1::shared_ptr<Foo>. I'd love to simply re-use my functor in an overloaded version of isAllEqual(). But I can't. Foo* and shared_ptr<Foo> are different types. And I need to inherit from unary_function so I can use not1. It'd be more elegant if I could avoid writing the same functor twice.
Questions:
IsEqual so it can use both raw and smart pointers?std::not1? Should I just write IsNotEqual instead?Restrictions:
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