In my code, I have a BufferedImage that was loaded with the ImageIO class like so:
BufferedImage image = ImageIO.read(new File (filePath);
Later on, I want to save it to a byte array, but the ImageIO.write method requires me to pick either a GIF, PNG, or JPG format to write my image as (as described in the tutorial here).
I want to pick the same file type as the original image. If the image was originally a GIF, I don't want the extra overhead of saving it as a PNG. But if the image was originally a PNG, I don't want to lose translucency and such by saving it as a JPG or GIF. Is there a way that I can determine from the BufferedImage what the original file format was?
I'm aware that I could simply parse the file path when I load the image to find the extension and just save it for later, but I'd ideally like a way to do it straight from the BufferedImage.
List, the difference between Image and BufferedImage is the same as the difference between List and LinkedList. Image is a generic concept and BufferedImage is the concrete implementation of the generic concept; kind of like BMW is a make of a Car. Show activity on this post. Image is an abstract class.
imageio package. Image I/O has built-in support for GIF, PNG, JPEG, BMP, and WBMP. Image I/O is also extensible so that developers or administrators can "plug-in" support for additional formats. For example, plug-ins for TIFF and JPEG 2000 are separately available.
public final class ImageIO extends Object. A class containing static convenience methods for locating ImageReader s and ImageWriter s, and performing simple encoding and decoding.
The ImageIO. write method calls the code that implements PNG writing a “PNG writer plug-in”. The term plug-in is used since Image I/O is extensible and can support a wide range of formats. But the following standard image format plugins : JPEG, PNG, GIF, BMP and WBMP are always be present.
As @JarrodRoberson says, the BufferedImage has no "format" (i.e. no file format, it does have one of several pixel formats, or pixel "layouts").  I don't know Apache Tika, but I guess his solution would also work.
However, if you prefer using only ImageIO and not adding new dependencies to your project, you could write something like:
ImageInputStream input = ImageIO.createImageInputStream(new File(filePath));
try {
    Iterator<ImageReader> readers = ImageIO.getImageReaders(input);
    if (readers.hasNext()) {
        ImageReader reader = readers.next();
        try {
            reader.setInput(input);
            BufferedImage image = reader.read(0);  // Read the same image as ImageIO.read
            // Do stuff with image...
            // When done, either (1):
            String format = reader.getFormatName(); // Get the format name for use later
            if (!ImageIO.write(image, format, outputFileOrStream)) {
                // ...handle not written
            }
            // (case 1 done)
            // ...or (2):
            ImageWriter writer = ImageIO.getImageWriter(reader); // Get best suitable writer
            try {
                ImageOutputStream output = ImageIO.createImageOutputStream(outputFileOrStream);
                try {
                    writer.setOutput(output);
                    writer.write(image);
                }
                finally {
                    output.close();
                }
            }
            finally {
                writer.dispose();
            }
            // (case 2 done)
        }
        finally {
            reader.dispose();
        }
    }
}
finally {
    input.close();
}
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