Can I draw shapes like circle, rectangle, line etc outside drawRect method using
CGContextRef contextRef = UIGraphicsGetCurrentContext();
or is it mandatory to use it inside drawRect only.
Please help me, let me know how can I draw shapes outside drawRect method.
Actually i want to go on plotting dots on touchesMoved event.
This is my code for drawing a dot.
CGContextRef contextRef = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(contextRef, 0, 255, 0, 1);
CGContextFillEllipseInRect(contextRef, CGRectMake(theMovedPoint.x, theMovedPoint.y, 8, 8));
Basically you need a context to draw something. You can assume context as a white paper. UIGraphicsGetCurrentContext will return null if you are not in a valid context.In drawRect you get the context of the view.
Having said that, you can draw outside drawRect Method. You can begin an imageContext to draw things and add it to your view.
Look at the below example taken from here,
- (UIImage *)imageByDrawingCircleOnImage:(UIImage *)image
{
// begin a graphics context of sufficient size
UIGraphicsBeginImageContext(image.size);
// draw original image into the context
[image drawAtPoint:CGPointZero];
// get the context for CoreGraphics
CGContextRef ctx = UIGraphicsGetCurrentContext();
// set stroking color and draw circle
[[UIColor redColor] setStroke];
// make circle rect 5 px from border
CGRect circleRect = CGRectMake(0, 0,
image.size.width,
image.size.height);
circleRect = CGRectInset(circleRect, 5, 5);
// draw circle
CGContextStrokeEllipseInRect(ctx, circleRect);
// make image out of bitmap context
UIImage *retImage = UIGraphicsGetImageFromCurrentImageContext();
// free the context
UIGraphicsEndImageContext();
return retImage;
}
For Swift 4
func imageByDrawingCircle(on image: UIImage) -> UIImage {
UIGraphicsBeginImageContextWithOptions(CGSize(width: image.size.width, height: image.size.height), false, 0.0)
// draw original image into the context
image.draw(at: CGPoint.zero)
// get the context for CoreGraphics
let ctx = UIGraphicsGetCurrentContext()!
// set stroking color and draw circle
ctx.setStrokeColor(UIColor.red.cgColor)
// make circle rect 5 px from border
var circleRect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
circleRect = circleRect.insetBy(dx: 5, dy: 5)
// draw circle
ctx.strokeEllipse(in: circleRect)
// make image out of bitmap context
let retImage = UIGraphicsGetImageFromCurrentImageContext()!
// free the context
UIGraphicsEndImageContext()
return retImage;
}
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