I am trying to save some money and develop a desktop application that would work on both Windows and a Mac OS. Is this possible? Can we do it in C++ and then, with a few fixes and tweaks, still reuse the same app on both OS?
Yes this is possible. Some code may differ as there are differences in the operating systems.
Just Google a cross-os development guide, looooots of people has done this before. :)
It may not be relevant, but still worth noting (because you said "save money"), that both Java and the Mono Project (.Net, Qt) allows you to write cross platform applications with limited skills about the underlying platform. They are higher level language which in general are considered a time saver (but that is a separate discussion.)
Expanding on my comment:
Don't.
Write your library code in portable C++; putting as much as possible of the functionality in the library, making sure you study the platform-specific APIs (probably Cocoa and .NET) as you go, so the interfaces to the library are at least moderately suitable for either.
Then wrap your library in native binaries; ensuring that you pay attention to how applications are supposed to look on each platform, as well as the feel of them.
Building an application that looks like an X11 application and does everything in a manner somewhere between a Gnome application, a KDE application, an OS X application and a Windows application will really hurt user experience.
Badly.
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