Because I'm a terrible, bad person who likes to do things differently for no reason, I'd love to be able to do something like mySprite.graphics.drawText(...).
As I understand things, the only way to get text currently is to create a TextField and add it as a child of mySprite. In my particular situation I'd rather not do that.
Any advice appreciated!
ooo
Wrong bzzzzzzzt create a new BitmapData object, create a bitmap, adding the bitmapData to it and then adding that bitmap as a child to your sprite. Example:
var myTextImage:BitmapData = new BitmapData(textField.width, textField.height, true, 0x000000ff);
myTextImage.draw(textField);
mySprite.addChild(new Bitmap(myTextImage));
stage.addChild(mySprite);
I just made that code up so you'll have to adapt it but the principle should be more than clear enough to adapt it to your project.
Create a new BitmapData object : bitmapdata = new BitmapData(txt.width, txt.height, true, 0x000000ff);
Draw your textfield on it : bitmapdata.draw(txt);
And then use graphics class and it works !
sprite.graphics.beginBitmapFill(bitmapdata);
sprite.graphics.drawRect(0,0,txt.width,txt.height);
sprite.graphics.endFill();
C ya
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With