I have this custom event setup, and it works with TypeScript 2.5.3, but when I updated to 2.6.1 I get an error
window.addEventListener('OnRewards', (e: CustomEvent) => { // my code here }) [ts] Argument of type '(e: CustomEvent) => void' is not assignable to parameter of type 'EventListenerOrEventListenerObject'.
Type '(e: CustomEvent) => void' is not assignable to type 'EventListenerObject'.
Property 'handleEvent' is missing in type '(e: CustomEvent) => void'.
I am not exactly sure what to do here to fix this.
This is due to the behavior of the --strictFunctionTypes compiler flag added in TypeScript v2.6. A function of type (e: CustomEvent) => void is no longer considered to be a valid instance of EventListener, which takes an Event parameter, not a CustomEvent.
So one way to fix it is to turn off --strictFunctionTypes.
Another way is to pass in a function that takes an Event and then narrows to CustomEvent via a type guard:
function isCustomEvent(event: Event): event is CustomEvent { return 'detail' in event; } window.addEventListener('OnRewards', (e: Event) => { if (!isCustomEvent(e)) throw new Error('not a custom event'); // e is now narrowed to CustomEvent ... // my code here }) A third way is to use the other overload of addEventListener():
addEventListener<K extends keyof WindowEventMap>(type: K, listener: (this: Window, ev: WindowEventMap[K]) => any, useCapture?: boolean): void; If the type parameter is the name of a known event type (K extends keyof WindowEventMap) like "onclick", then the listener function will expect its parameter to be of that narrowed event type (WindowEventMap[K]). The problem is that "OnRewards" is not a known event type... unless you use declaration merging to make it known:
// merge into WindowEventMap interface WindowEventMap { OnRewards: CustomEvent } Or, if you're inside a module (anything with export in it), use global augmentation:
// merge into WindowEventMap declare global { interface WindowEventMap { OnRewards: CustomEvent } } Then use your code as before:
// no error! window.addEventListener('OnRewards', (e: CustomEvent) => { // my code here }) So, those are your options. Which one you want to choose is up to you. Hope that helps; good luck!
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