Can someone explain to me what init and alloc do in Obj-C. I am reading this obj-c book that gives an example of creating object but it does not really go into details of what it does. What does alloc return? what does init return?
Animal * k = [Animal alloc]; k = [k init];
Alloc allocates memory for the instance, and init gives it's instance variables it's initial values. Both return pointers to the new instance, hence the method chain.
In its simplest form: alloc: short for allocation, reservers a memory location and returns the pointer to that memory location. This pointer is then stored in the k variable. init: short for initialization, sets up the object and returns the object.
alloc allocates a chunk of memory to hold the object, and returns the pointer.
MyClass* myObj = [MyClass alloc]; myObj cannot be used yet, because its internal state is not correctly setup. So, don't write a code like this.
init sets up the initial condition of the object and returns it. Note that what's returned by [a init] might be different from a. That explains the code Yannick wrote:
-init{ self=[super init]; // 1. if(self){ // 2. .... } return self; // 3. } init, to setup the superclass's instance variables, etc. That might return something not equal to the original self, so you need to assign what's returned to self. self is non-nil, it means the part controlled by the superclass is correctly initialized. Now you perform your initialization. All of the instance variables are set to nil (if it's object) and 0 if it's integer. You'll need to perform additional initial settings. self. The returned self might be different from what's allocated! So, you need to assign the result of init to your variable.This suggestions an important lesson: never split the call to alloc and init. Don't write:
MyClass* myObj = [MyClass alloc]; [myObj init]; because [myObj init] might return something else. Don't try to get around this by writing:
MyClass* myObj = [MyClass alloc]; myObj=[myObj init]; because you will eventually forget to write the part myObj= in the second line.
Always write:
MyClass* myObj = [[MyClass alloc] init]; I also don't recommend writing:
MyClass* myObj = [MyClass new]; because it does not correctly call the initialization method: some classes doesn't accept a plain init. For example, NSView needs initWithFrame:, which can't be called with new. So, don't use new either.
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