I see a lot of 3D graphics tech out there, but no real 2D graphics tech, nor books etc.. Any tips as to where to start for digging into 2D graphics programming in C#?
I've been fiddling with GDI+ for a while now (see demo: http://www.youtube.com/watch?v=uvqPHfWCWSM).. I however want to switch to something that's faster - but for 2D: Direct2D (Dx), OpenGl, come to mind, but are they suited for 2D?
UPDATE 08/03/2016: I now use MonoGame a cross-platform XNA implementation.
Thanks, Y
For C# you always have XNA, still does the job.
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